

File Size: 10372 KB
Print Length: 368 pages
Page Numbers Source ISBN: 1849695466
Publisher: Packt Publishing (July 8, 2014)
Publication Date: July 8, 2014
Sold by: Digital Services LLC
Language: English
ASIN: B00LMAH28K
Text-to-Speech: Enabled
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Enabled
Best Sellers Rank: #709,979 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #81 in Books > Computers & Technology > Computer Science > AI & Machine Learning > Expert Systems #283 in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games #843 in Books > Computers & Technology > Games & Strategy Guides > Game Programming

At the beginning of August I have started to read the book HTML5 Games Development by Example, provided to me kindly by Packt Publishing.You do not need to be a pro developer to make use of the book - it presents step by step the development of the games with HTML. Each chapter is divided into several sub-chapters and the code for each sub-chapter is given. Thus, you may be able to go with the author, checking the code and seeing what he actually meant.To make the story fascinating, the games are really interesting (if you are a developer, not a gamer). Here is a list of the 8 games:1. A CSS Quest Game2. Card Battle3. Space Runner4. Multiply Defense5. Building an Isometric City6. Space Defenders7. Ball-shooting with Physics Engine (Basketball)8. Sushi ShopLet's go back to the book - what level of HTML do you need in advance? My opinion is that at least a basic level of HTML is needed, otherwise you will get into trouble. The book even touches object oriented programming (OOP), and although it describes it quite into detail, this is probably not a subject for a beginner. Anyway, if you are definitely into games and you are not a quitter you may go through the book successfully.A good plus is the structure - the author gives us a mission briefing, objectives and checklist for each of the games. Thus, separating the tasks into smaller details, you learn how to deal with a complex problem step-by-step. As mentioned earlier, the book provides the code for these steps separately - you do not obtain only the big project with 1000+ lines of code, where it is quite easy to lose yourself. This is an approach I like.
HTML5 Game Development HOTSHOT HTML Beginner's Crash Course: HTML for Beginner's Guide to Learning HTML, HTML & CSS, & Web Design (HTML5, HTML5 and CSS3, HTML Programming, HTML CSS, HTML for Beginners, HTML Programming) Cross-Platform Game Programming (Game Development) (Charles River Media Game Development) Hotshot Macromedia Flash Professional 8 Game Development (Charles River Media Game Development) Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo (Books for Professionals by Professionals) Web Development and Design Foundations with HTML5 (7th Edition) Web Development and Design Foundations with HTML5 (6th Edition) Build an HTML5 Game: A Developer's Guide with CSS and JavaScript Game Developer's Open Source Handbook (Charles River Media Game Development) Cross Platform Game Development (Wordware Game Developer's Library) The Game Maker's Apprentice: Game Development for Beginners Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) Visual Basic Game Programming with DirectX (Premier Press Game Development (Software)) Special Effects Game Programming with DirectX w/CD (Premier Press Game Development (Software)) Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) The Zen of Direct3D Game Programming (Prima Tech's Game Development) Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development) 3D Game Programming With Directx 8.0 (Game Development Series) Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)