

File Size: 6355 KB
Print Length: 298 pages
Publisher: Packt Publishing (May 28, 2015)
Publication Date: May 28, 2015
Sold by: Digital Services LLC
Language: English
ASIN: B00YHBVHB4
Text-to-Speech: Enabled
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Not Enabled
Best Sellers Rank: #1,190,754 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #176 in Books > Computers & Technology > Computer Science > AI & Machine Learning > Expert Systems #183 in Books > Computers & Technology > Software > Utilities #548 in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games

At the end of chapter 2, so my review does not reflect the work in it's entirety.. I will leave a full review once I have completed it.Chapter 1 is all about Setting up your environment on whatever OS you choose(Windows, OSX or *nix) and it goes into presice detail on exactly how to set things up. At the end of chapter 1 you create "A minimal example" program to make sure that the library and your programming environment is set up properly. It shows a picture of the final result, shows the code in order to get this result, and then explains exactly what each part of code does. 5 Stars on Chapter 1.Chapter 2 starts out explaining what the different parts of a game are, and what they are intended to do. You extract your minimal example into it's own "Game" class and break apart each functional piece of code into it's own function. The next part goes into explaining different game loops time-steps or update cycles. I think the Author does a good job explaining Why you would need each kind of type-step and how to implement them, in a very general/basic way. Now we are in to user inputs and how the game will react to such things. At first, a 'minimal' example is given for handling Polled input and Real-Time input. Almost immediately, and with no clear reason or purpose You are instructed to create 2 new classes for handling real-time user input. The book fell apart for me here, and the code shown in the book does not match the code given in the code samples (eg. assignment operators are defined but never declared, namespace "book::" shows up out of nowhere (never mentioned) and causes errors, and the code does not compile at the end of the chapter.
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