

Paperback: 248 pages
Publisher: Dorset House (March 3, 2008)
Language: English
ISBN-10: 0932633676
ISBN-13: 978-0932633675
Product Dimensions: 9 x 6.4 x 0.6 inches
Shipping Weight: 12.8 ounces (View shipping rates and policies)
Average Customer Review: 4.4 out of 5 stars See all reviews (23 customer reviews)
Best Sellers Rank: #497,777 in Books (See Top 100 in Books) #88 in Books > Computers & Technology > Business Technology > Software > Project Management Software #554 in Books > Business & Money > Management & Leadership > Project Management > Business #937 in Books > Business & Money > Business Culture > Workplace Culture

Adrenaline Junkies and Template Zombies is a collection of 86 patterns of project behaviour collected and documented by a group of 6 authors from the Atlantic Systems Guild.Each pattern is presented with a title, a picture, a one- or two-sentence summary, and a few pages describing the pattern in more depth. This format works pretty well, and the book is both funny and very easy to read. However, when I finished reading the book and asked myself what I had learnt from it, I had to answer "Not much".That's not to say it's a bad book, just that if you have been working in software development projects for a few years, there aren't that many new insights here. However, the book does a good job of singling out and labelling various project behaviours (usually bad ones), which is useful.Of all the patterns in the book, the ones I liked the best were "The Blue Zone", "Practicing Endgame", "Mañana" and "Time Removes Cards from your Hand"."The Blue Zone" describes the green zone, which is anything that is explicitly ordered or allowed by the project, and the red zone, which is anything explicitly forbidden. The blue zone is everything else, activities that are neither explicitly allowed, nor explicitly forbidden by the scope of the assignment. In the authors' opinion (and in mine, too), it is good to sometimes operate in the blue zone, in addition to in the green zone, in order to achieve the best outcome. Or, in the words of the quote ending the pattern: "The correct amount of anarchy on a project is not zero".In "Practicing Endgame", the idea is that you should be thinking about and testing against your release criteria continuously, as opposed to leaving that till the end.
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